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Why are video games priced at $60?
Games Lose Value Almost Instantly Games are unique in that they’re pretty much the only form of entertainment that becomes uniformly valueless over time. Publishers need games to start at a $60 price point so that they can make as much money as possible when their game is first released.
Did games always cost 60 dollars?
Games haven’t always been $60 though. Pricing in the 1990s usually depended on your local stores. Super Nintendo and Sega Genesis games were anywhere from $40 to $100 a cartridge. It wasn’t until 2005 that a retail price was unofficially standardized.
Are games going to be 70 dollars?
Some game publishers are now setting prices at $70. Since gaming entered the HD era in 2005 with the Xbox 360, the standard piece of a new video game has been $60. However, with the release of the PlayStation 5 and Xbox Series S|X in 2020, the price of some titles has gone up to $70.
Will video game prices go down?
That’s talking about video game prices in general. If we start to get into the meta of the games market, you can point to a few consoles with prices that actually are likely to come down in the near future. But in general, any console of the PS2 generation or older, is very unlikely to see prices come down like, ever.
Why are video game prices stable at $60?
Surprisingly, video game prices being stable at around $60 has benefits for both gamers and game companies. The price is one that gamers are willing to pay, and game companies have settled on it as a way to make a stable profit. With rising production costs, however, $60 may not be the starting point forever.
How much do video games cost these days?
There are special editions, there are limited editions. There are lots of other ways that video game companies have come up with for you to spend more than $60 on video games, but the base level, entry level price for a blockbuster video game on a console is now $60.
Is $60 too little to pay for a game?
$60 is essentially too little to pay for the amount of money that goes into the vast majority of blockbuster console games. That’s why there’s stuff like season passes or downloadable content or loot boxes or any of the other ways that game companies have figured out how to try to make more from what they have.
How much money do video game publishers and retailers spend on sales?
We can assume that some things have changed since these statistics were gathered, but it’s still a good starting point. From every $60 video game sale, we can estimate that roughly 27 of those dollars go to the publisher (Ubisoft, for instance), $15 goes to the retailer (GameStop, Target, or other stores),…